doi: 10.17706/jsw.19.1.9-18
Development of Backend REST API for Auto Chess Multiplayer Game with Multi-Historical Setting
- Department of Computer Science, University of Central Asia, 722918 Naryn, Kyrgyzstan.
- Manuscript received February 18, 2023
- revised May 8, 2023
- accepted June 10, 2023
- published January 12, 2024
Abstract
In this paper, a new technique for better management of winning conditions in online auto chess multi-player games is proposed. This technique is based on the development of a dynamic API that communicates with the server’s database in real-time with minimum user intervention. Many existing mechanisms for auto-gaming rely on HTTP, which needs constant update requests from the client/player. To handle this problem, web sockets are employed that allow real-time communication between the client/player and the server, so the updates are sent immediately over the network whenever they are available. The proposed methods were validated by the practical implementation and a set of experimental tests. The web application uses Python Django REST Framework, allowing the extension of the web application to API. The database is implemented employing the PostgreSQL database management system.
Keywords
- API
- auto chess
- backend REST
- multiplay
How to Cite
Ayman Aljarbouh, Dmytro Zubov, and Aktan Tursunbaev, "Development of Backend REST API for Auto Chess Multiplayer Game with Multi-Historical Setting," Journal of Software, vol. 19, no. 1, pp. 9-18, 2024. https://doi.org/ 10.17706/jsw.19.1.9-18
Copyright & License
Copyright © 2024 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).
