Volume 4 Number 2 (Apr. 2009)
Home > Archive > 2009 > Volume 4 Number 2 (Apr. 2009) >
JSW 2009 Vol.4(2): 132-139 ISSN: 1796-217X
doi: 10.4304/jsw.4.2.132-139

Developing an Interactive Video Game-Based Learning Environment

Jui-Hung Chen1, Te-Hua Wang2, Wen-Chih Chang3, Louis R. Chao4, and Timothy K. Shih5

1Tamkang University / Computer Science and Information Engineering, Taipei, Taiwan
2Chihlee Institute of Technology / Information Management, Taipei, Taiwan
3Chung Hua University/ Computer Science and Information Engineering, HsinChu, Taiwan
4Tamkang University / Computer Science and Information Engineering, Taipei, Taiwan
5National Taipei University of Education / Computer Science, Taipei, Taiwan

Abstract—With advanced computer and network technologies of nowadays, learners could benefit from well-developed distance learning systems for obtaining vast learning content, as well as performing learning exercises at anytime anywhere. However, to attract learners and to keep them active would be difficult in those content-based learning systems. One possible solution is to include some motivator factors in the online learning activities. Gaming could be considered as sort of learning. It also features in attraction and motivation. Thus, more and more researches are interested in developing game-oriented learning models and related game-based learning systems to attract learners during such learning activities. In this paper, we would like to combine the video-based course materials and game elements with an integrated learning platform called “V-GBL” environment. Course designers could easily design GBL courses and learners could enjoy their learning activities in the serious adventure game world.

Index Terms—VGBL, SCORM, authoring tool, interactive video, curriculum design


Cite: Jui-Hung Chen, Te-Hua Wang, Wen-Chih Chang,Louis R. Chao, andTimothy K. Shih "Developing an Interactive Video Game-Based Learning Environment," Journal of Software vol. 4, no. 2, pp. 132-139, 2009.

General Information

ISSN: 1796-217X (Online)
Frequency:  Quarterly
Editor-in-Chief: Prof. Antanas Verikas
Executive Editor: Ms. Yoyo Y. Zhou
Abstracting/ Indexing: DBLP, EBSCO, CNKIGoogle Scholar, ProQuest, INSPEC(IET), ULRICH's Periodicals Directory, WorldCat, etc
E-mail: jsweditorialoffice@gmail.com
  • Apr 26, 2021 News!

    Vol 14, No 4- Vol 14, No 12 has been indexed by IET-(Inspec)     [Click]

  • Nov 18, 2021 News!

    Papers published in JSW Vol 16, No 1- Vol 16, No 6 have been indexed by DBLP   [Click]

  • Dec 24, 2021 News!

     Vol 15, No 1- Vol 15, No 6 has been indexed by IET-(Inspec)   [Click]

  • Jan 04, 2024 News!

    JSW will adopt Article-by-Article Work Flow

  • Dec 06, 2019 News!

    Vol 14, No 1- Vol 14, No 4 has been indexed by EI (Inspec)   [Click]