doi: 10.4304/jsw.2.6.86-92
In and out of Reality: Janus-Faced Location Awareness in Ubiquitous Games
- University of Trier/Department of Computer Science, Trier, Germany
Abstract
Many future ubiquitous devices will be able todetermine their precise physical position using differenttypes of localization techniques (e.g. GPS antennas for outdoor-,RFID tags, infrared beacons or triangulation etc. inindoor settings). Especially for games in a mobile environmentusage of the devices, respectively player’s location willcapacitate new game functionality and content. LocationAwareness in this context is twofold though, correspondingto the games’ focus: Either the player’s actions can be influencedby providing additional information according to thedevices physical location (augmented or mixed reality) or locationawareness directly or indirectly alters content andstate of the game (location immersion). This work focuses onthe presentation of two ubiquitous strategy games, whichare based on the same uniform middleware for MANETs,implementing the above mentioned different forms of locationawareness.
Keywords
- Location Awareness
- Mobile Learning
- Mul
How to Cite
Alexander Höhfeld, "In and out of Reality: Janus-Faced Location Awareness in Ubiquitous Games," Journal of Software, vol. 2, no. 6, pp. 86-92, 2007. https://doi.org/ 10.4304/jsw.2.6.86-92
Copyright & License
Copyright © 2007 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).
