doi: 10.4304/jsw.3.8.34-41
An Object-oriented Design and Push Web Server based Framework for Physical Object Interactions a nd Services
- 1 Faculty of Computer and Information Sciences, Hosei University, Tokyo, Japan
- 2 Faculty of Information Science, Kyushu Sangyo University, Fukuoka, Japan
Abstract
One of the substantial issues in ubiquitous computing is the automatic processing of information from real world objects and enabling their interactions in the background. This scenario requires a framework on which such information processing and object interaction can be supported. This article presents our research progress in developing a framework based on the object-oriented design approach and the use of a push web server. With the concept of object abstraction, an object can hide its internal structure from the outside world, which can make the object secure. Moreover, object interaction can be conducted via message exchanges, which makes the interface simple and standardized and the heterogeneous objects can be easily handled as well. Instead of using the traditional pull web server, a push web server, i.e., Comet, which runs on top of HTTP protocol is used to exchange messages. To this, object interactions can be operated smoothly and seamlessly in real time with shorter delay.
Keywords
- ubiquitous computing
- pushing web servic
How to Cite
Runhe Huang, Kei Nakanishi, Jianhua Ma, and Bernady O. Apduhan, "An Object-oriented Design and Push Web Server based Framework for Physical Object Interactions a nd Services," Journal of Software, vol. 3, no. 8, pp. 34-41, 2008. https://doi.org/ 10.4304/jsw.3.8.34-41
Copyright & License
Copyright © 2008 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).
